//==============================================================================
// fortress_anim.txt
//==============================================================================
//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

define sfxatimeshiftmediumin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift medium 
		}
	}
}

//down sparkles
define sfxatimeshiftspellin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift spell out
		}
	}
}

define sfxatimeshiftswirl
{
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
}

//==============================================================================
define VINEA
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}

//==============================================================================
define VINEB
{
   set hotspot
   {
      version
      {
         Visual Building VineB
      }
   }  
}
//==============================================================================
define G_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Long Brick
      }
   }  
}

//==============================================================================
define G_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Medium Brick
      }
   }  
}

//==============================================================================
define G_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Small Brick
      }
   }  
}

//==============================================================================
define E_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction E Long Brick
      }
   }  
}

//==============================================================================
define E_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction E Medium Brick
      }
   }  
}

//==============================================================================
define E_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction E Small Brick
      }
   }  
}

//==============================================================================
define N_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction N Long Brick
      }
   }  
}

//==============================================================================
define N_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction N Medium Brick
      }
   }  
}

//==============================================================================
define N_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction N Small Brick
      }
   }  
}


//==============================================================================
define CypressOne
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressA
      }
   }  
}


//==============================================================================
define CypressTwo
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressB
      }
   }  
}

//==============================================================================
define Oil
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Oil 
      }
   }  
}


//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Large
            }
         }
      }
   }
}


//==============================================================================
anim idle
{
   SetSelector
   {
      TechLogic none/age 4
      SetSelector
		{
			DamageLogic -2 -1 50 75
			set hotspot
			{
				version
				{
					visual Building E Fortress Age3
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building E Construction Midgol age3 con4
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			
			set hotspot
			{
				version
				{
					visual Building E FortressConstruction
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction Large B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			
		}
      SetSelector
		{
			DamageLogic -2 -1 50 75
			set hotspot
			{
				version
				{
					visual Building E Fortress Age4
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building E Construction Midgol age4 con4
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			
			set hotspot
			{
				version
				{
					visual Building E FortressConstruction
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			set hotspot
			{
				version
				{
					visual Building Construction Large B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
				}
			}
			
		}
	}
}
